
"Bite the Point"
Bite the Point is a playful 3D character study blending nostalgia and surrealism through stylized modeling and art direction. The project centers around a cartoonish orb-like character gripping a pencil with exaggerated, bendy limbs and gloved hands—a nod to classic animation. Using modern 3D techniques like subdivision modeling, procedural texturing, and HDR lighting, the character was sculpted to feel both toy-like and expressive.


This project serves as an exploration of how digital sculpting, simple shaders, and strong design choices can turn a single object interaction into a full-on character moment.
